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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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knowhow4
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element.h
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C/C++ Source or Header
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1994-10-10
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1KB
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44 lines
/* ELEMENT.H Element is the "pressable object" which may be drawed using
vector graphics methods - lines, circles and so on */
#ifndef __ELEMENT_H_
#define __ELEMENT_H_
#include "press.h"
enum { NO_ELEMENT = 1,
LEFT_ELEMENT, RIGHT_ELEMENT, UP_ELEMENT, // types of elements
DN_ELEMENT, PG_UP_ELEMENT, PG_DN_ELEMENT,// may be expanded
CANCEL_ELEMENT, OK_ELEMENT,
HOME_ELEMENT, END_ELEMENT, MOVE_ELEMENT, RESIZE_ELEMENT,
BLACK_ELEMENT, BLUE_ELEMENT, GREEN_ELEMENT, CYAN_ELEMENT,
RED_ELEMENT, MAGENTA_ELEMENT, BROWN_ELEMENT,
LIGHTGRAY_ELEMENT, DARKGRAY_ELEMENT, LIGHTBLUE_ELEMENT,
LIGHTGREEN_ELEMENT, LIGHTCYAN_ELEMENT, LIGHTRED_ELEMENT,
LIGHTMAGENTA_ELEMENT, YELLOW_ELEMENT, WHITE_ELEMENT };
class Element : public Press
{
protected:
int type;
int pattern;
public:
Element(loc l, int t, BORDERS b_type = BUTTON_BORDER,
int pat = 0)
: Press(rect(l.X, l.Y, l.X + 2, l.Y + 1), b_type)
{ type = t; pattern = pat; }
Element(rect c, int t, BORDERS b_type = BUTTON_BORDER,
int pat = 0, int tog = 0)
: Press(c, b_type, tog)
{ type = t; pattern = pat; }
int get_pattern() { return pattern; }
virtual void show();
virtual rect bounds()
{ return tog ? rectangle : screenRect(rectangle); }
void set_type(int t) { type = t; }
};
#endif __ELEMENT_H_